Triangle Mesh holds the faces and edges of a triangular mesh.
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addEdgePair(edgePairTable,
edges,
faceEdgeIndex,
remainingEdgeIndex,
remainingEdgeTable)
Add edge pair to the edge pair table. |
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addFacesByConcaveLoop(faces,
indexedLoop)
Add faces from a polygon which is concave. |
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addFacesByConvex(faces,
indexedLoop)
Add faces from a convex polygon. |
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addFacesByConvexBottomTopLoop(faces,
indexedLoopBottom,
indexedLoopTop)
Add faces from loops. |
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addFacesByConvexLoops(faces,
indexedLoops)
Add faces from loops. |
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addFacesByConvexReversed(faces,
indexedLoop)
Add faces from a reversed convex polygon. |
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addFacesByGrid(faces,
grid)
Add faces from grid. |
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addFacesByLoop(faces,
indexedLoop)
Add faces from a polygon which may be concave. |
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addFacesByLoopReversed(faces,
indexedLoop)
Add faces from a reversed convex polygon. |
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addLoopToPointTable(loop,
pointTable)
Add the points in the loop to the point table. |
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addPillarByLoops(faces,
indexedLoops)
Add pillar by loops which may be concave. |
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addPillarFromConvexLoopsGrids(faces,
indexedGrids,
indexedLoops)
Add pillar from convex loops and grids. |
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addPillarFromConvexLoopsGridTop(faces,
indexedGridTop,
indexedLoops)
Add pillar from convex loops and grid top. |
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addPointsAtZ(edgePair,
points,
radius,
vertexes,
z)
Add point complexes on the segment between the edge intersections
with z. |
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addSymmetricXPath(outputs,
path,
x)
Add x path output to outputs. |
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addSymmetricXPaths(outputs,
paths,
x)
Add x paths outputs to outputs. |
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addSymmetricYPath(outputs,
path,
y)
Add y path output to outputs. |
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addSymmetricYPaths(outputs,
paths,
y)
Add y paths outputs to outputs. |
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addWithLeastLength(importRadius,
loops,
point)
Insert a point into a loop, at the index at which the loop would be
shortest. |
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convertXMLElement(geometryOutput,
xmlElement)
Convert the xml element to a TriangleMesh xml element. |
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getAddIndexedGrid(grid,
vertexes,
z)
Get and add an indexed grid. |
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getAddIndexedLoop(loop,
vertexes,
z)
Get and add an indexed loop. |
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getAddIndexedLoops(loop,
vertexes,
zList)
Get and add indexed loops. |
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getAdditionalLoopLength(loop,
point,
pointIndex)
Get the additional length added by inserting a point into a loop. |
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getBridgeDirection(belowLoops,
layerLoops,
layerThickness)
Get span direction for the majority of the overhanging extrusion
perimeter, if any. |
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getBridgeLoops(layerThickness,
loop)
Get the inset bridge loops from the loop. |
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getCarveIntersectionFromEdge(edge,
vertexes,
z)
Get the complex where the carve intersects the edge. |
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getDescendingAreaLoops(allPoints,
corners,
importRadius)
Get descending area loops which include most of the points. |
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getDescendingAreaOrientedLoops(allPoints,
corners,
importRadius)
Get descending area oriented loops which include most of the points. |
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getDoubledRoundZ(overhangingSegment,
segmentRoundZ)
Get doubled plane angle around z of the overhanging segment. |
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getGeometryOutputByFacesVertexes(faces,
vertexes)
Get geometry output dictionary by faces and vertexes. |
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getGeometryOutputCopy(object)
Get the geometry output copy. |
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getIndexedCellLoopsFromIndexedGrid(grid)
Get indexed cell loops from an indexed grid. |
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getIndexedLoopFromIndexedGrid(indexedGrid)
Get indexed loop from around the indexed grid. |
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getInsetPoint(loop,
tinyRadius)
Get the inset vertex. |
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getIsPointCloseInline(close,
loop,
point,
pointIndex)
Insert a point into a loop, at the index at which the loop would be
shortest. |
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getIsPathEntirelyOutsideTriangle(begin,
center,
end,
vector3Path)
Determine if a path is entirely outside another loop. |
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getLoopsFromCorrectMesh(edges,
faces,
vertexes,
z)
Get loops from a carve of a correct mesh. |
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getLoopsFromUnprovenMesh(edges,
faces,
importRadius,
vertexes,
z)
Get loops from a carve of an unproven mesh. |
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getLoopsWithCorners(corners,
importRadius,
loops,
pointTable)
Add corners to the loops. |
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getNextEdgeIndexAroundZ(edge,
faces,
remainingEdgeTable)
Get the next edge index in the mesh carve. |
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getOrientedLoops(loops)
Orient the loops which must be in descending order. |
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getOverhangDirection(belowOutsetLoops,
segmentBegin,
segmentEnd)
Add to span direction from the endpoint segments which overhang the
layer below. |
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getOverlapRatio(loop,
pointTable)
Get the overlap ratio between the loop and the point table. |
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getPath(edges,
pathIndexes,
loop,
z)
Get the path from the edge intersections. |
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getPillarsOutput(loopLists)
Get pillars output. |
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getRemainingEdgeTable(edges,
vertexes,
z)
Get the remaining edge hashtable. |
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getRemainingLoopAddFace(faces,
remainingLoop)
Get the remaining loop and add face. |
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getSharedFace(firstEdge,
faces,
secondEdge)
Get the face which is shared by two edges. |
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getSymmetricXLoop(path,
vertexes,
x)
Get symmetrix x loop. |
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getSymmetricYLoop(path,
vertexes,
y)
Get symmetrix y loop. |
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getUnifiedOutput(outputs)
Get unified output. |
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getUniqueVertexes(loops)
Get unique vertexes. |
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getWideAnglePointIndex(loop)
Get a point index which has a wide enough angle, most point indexes
have a wide enough angle, this is just to make sure. |
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getZAddExtruderPathsBySolidCarving(rotatedLoopLayer,
solidCarving,
z)
Get next z and add extruder loops by solid carving. |
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isInline(beginComplex,
centerComplex,
endComplex)
Determine if the three complex points form a line. |
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isPathAdded(edges,
faces,
loops,
remainingEdgeTable,
vertexes,
z)
Get the path indexes around a triangle mesh carve and add the path to
the flat loops. |
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processXMLElement(xmlElement)
Process the xml element. |
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setEdgeMaximumMinimum(edge,
vertexes)
Set the edge maximum and minimum. |
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sortLoopsInOrderOfArea(isDescending,
loops)
Sort the loops in the order of area according isDescending. |
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